Path of the Elk

The great tribes ravaged the land in war and hate. Battles were found, and blood was spilled by those who feared war- the elder, the children. War spared no-one. In response, the fey gave the elk, and peace was its goal…" 

-Words of the Elk Warrior

Power of the Elk, Peace of the Beast

While other barbarians bury their powers into hate, the elk barbarians are a different being. Their bodies are lean, eyes acute and wide, and necks long and proud. One would think them the noblest of the wild.  The pole itself infuses the power of the elk with the rage of the dragon, changing the hate into a more calming aura. 

Fusion of the Beast- 3rd level

Your rage become tranquility as you no longer must harm or be harmed to maintain it. You cannot lose the rage from not attacking, or being hit. 

Aspect of the Beast- 6th level

Whether mounted or on foot, your travel pace is doubled, as is the travel pace of up to 10 companions while they’re within 60 feet of you and you’re not 
incapacitated (see chapter 8 in the Player’s Handbook for more information about travel pace). The elk spirit helps you roam far and fast.

Totemic Attunement- Level 14

You grow horns that are able to plow through the enemy with ease. While raging, you can use a bonus action during your move to pass through the space of a Large or smaller creature. That creature must succeed on a  Strength saving throw (DC 8 = your Strength bonus +  your proficiency bonus) or be knocked prone and  take bludgeoning damage equal to 1d12 + your  Strength modifier.



Path of the Elk

Storm King's Thunder JeremyS JeremyS